Sunday, February 21, 2010

Detective


couple of days ago, me and my buddy Lucas decide to do some routine drawing and put them up on our blog. Something casual and fun to do. The due date for this routine is every sunday. which give us a week to do the sketches. This is my first sketch which I spent 30 minutes on it. The Theme is "Detective". I got some idea as I'm playing Champion Online, A mutant detective. This guy have the ability to teleport but in order to travel, he have to see his destination first. in This scene he's preparing to teleport and ambushed this Syndicate. NEXT issue is: ALIEN! looking forward to see your art buddy ! ^____^

Wednesday, February 10, 2010

Insectoid


Ummm new humanoid insect for a Grimoire Entertainment (unofficial). Hopefully get accepted and I can start modeling it soon. Well I will model it still even if it get rejected.

Thursday, February 4, 2010

When my pretties bit you~


one of the medium size creatures that will be the main soldier from my Bug's Army is infected humans that were left behind to start new colony on the forest planet. They got infected from getting bitten by a mosquito like creatures that messed up their blood cells and transform them into abominations. A mixture of human being and Bugs. This process of transformation will accelerate during the time where the victim lay asleep. As the human body try to recover from the damage by creating new blood cells, the virus spread faster and start infected the human's heart. After certain level of transformation, these abominations turn into mindless creature which make them act more through instinct. SO here i drew em half mutated, agile in battle, can afflict tons of damage with that mutated arm and look gross while doing so. Hope you like it :D

E

Wednesday, February 3, 2010

Bug Attack !


Rough Sketches made for final game studio. The detail level is very low and the face of the monsters are yet to be determined... The game take place in planet far far away from earth. This planet covered by forest like environments. The gameplay is survival mode but with flexibilty of each player to be able to change roles from healer to builder, gunner or operator. It's close to tower defense in 3rd person. And these bugs are the rough sketches of what you might encounter there. Unreal 3 Engine will be used to create this game.